No Man's Sky, the highly anticipated space exploration game by British studio Hello Games, will be so massive that its founder said gamers will not be able to finish the main objective of the game.
The Atlantic reported that Sean Murray, founder of Hello Games, said that the main objective of the game is to reach the center of the universe. Murray also explained that the procedurally generated world will drop explorers millions of lightyears apart in a galaxy with 18,446,744,073,709,551,616 unique planets.
Procedurally generated games are not new in the world of video games but it has not been used at this gigantic scale. Everything in No Man's Sky is procedurally generated from the planets, to the creatures, up to the plants. The only thing set is stone is the the rule of physics as defined by the game.
Murray said to The Atlantic that it is a sad thought to think that players will not be able to finish the game, not because of any difficulty curve but due to the massiveness of the world. He said that most gamers will stop playing before even discovering .1 percent of it. The world is so big that the Oklahoma Daily calls the game open-universe, instead of just the standard open-world.
However, this has become a point of pride for Hello Games. According to Gamasutra not even the most modern space simulation game can rival No Man's Sky's world building. Murray said that other games use fake physics and they don't feel as authentic. Murray added that the day and night cycle of the game occurs not because of arbitrary code but because of the rotation of the planets.
No Man's Sky is will be released June 2016 for the PlayStation 4 and PC platforms. The game is developed by Hello Games founded by Sean Murray. The game is inspired by classic science fiction stories from the likes of Asimov, Clarke, and Heinlein.