Tom Clancy's The Division 1.0.2 Update Glitch Guide: 5 Easy Steps to Exploit Powerful Weapons in Bullet Time Encounter

By

Ubisoft has recently released the new 1.0.2 update for Tom Clancy's The Division packed with tons of gameplay fixes and improvements. However, a glitch found in the latest patch will allow gamers to exploit for superior weapons in the Bullet Time encounter.

iDigital Times reports that Tom Clancy's The Division 1.0.2 update brings a host of new changes to the game, the more significant is that "Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again."

A glitch in the new patch, however, is discovered and a gamer codenamed ShmeeterPeter has made a YouTube video to demo how to exploit a glitch that can be made useful close to Autumn's Hope Safe House located at Times Square. The 5 easy steps on how to do this cheat are as follows:

1. From the Autumn's Hope Safe House, turn right to reach the street and make a left

2. When you spot the Rikers mob, look for their leader "Bullet Time"

3. Focus your attention on Bullet Time and kill him only

4. Take the loot he drops, most likely a superior weapon of some sort, and then allow the rest of the Rikers to kill you

5. You'll respawn at the Autumn's Hope Safe House so that you can perform the exploit again and again.

Gamers must note that the above was performed on PC by tipster ScmeeterPeter and users of Xbox One and PS4 might get a varied result.

Fans can watch the video for guide:

Meanwhile, the complete list of patch notes for The Division 1.0.2 update are outlined below courtesy of Ubisoft Forums:

Gameplay

  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Fixed a speed run exploit for the Rooftop Comm Relay mission
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent's skill
  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
  • Fixed an issue where some NPCs in low cover would not react to being shot by the player
  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

Modifications to the weapon talent: Trained.

  • It can now only be rolled on Shotgun, Marksman rifles and Pistols
  • Its bonus has been reduced from 1%-5% to a constant 0.1%
  • For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
  • For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones

Dark Zone

  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players' inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality: Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue); Keys chests now have a chance to drop High-End (Gold) items
  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player

Graphics

  • Fixed a few lights that did not cast global illumination

UI

  • Added more information for Daily missions on the Map
  • Tutorials have received some UI polish
  • The Matchmaking menu now displays the mission difficulty rating more prominently
  • The mini-map mission tracker has been optimized to be less confusing to players
  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
  • Fixed missing item icons in the Reward Claim Vendor's inventory
  • Fixed incorrect side-missions being displayed in the Map legend

Audio

  • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
  • Fixed a bug where the Zapper Turret mod had no sound
  • Fixed a bug where the audio for entering a contaminated area would be cut-off
  • Fixed a bug where audio would not play when scrolling through vanity items

Localization

  • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
  • In-game localization bug fixes

PS4 Only

  • Added an option to disable the PlayStation 4 controller speaker
  • Improved textures and models streaming speed
  • Fixed an issue where ISAC volume could get too loud when playing with headsets

Developed and published by Ubisoft, Tom Clancy's The Division was released March 8 for PS4, Xbox One, and PC hardware.

Tags
Tom Clancy's The Division, PS4, Xbox One, Pc gaming
Join the Discussion
More Trending News
Luigi Mangione

Luigi Mangione Fans Mock NYPD for Posting 'Album Cover' Photo of Suspected CEO Killer's Perp Walk: 'Coolest Dude Ever'

Ashley McGovern

No Jail for Woman Who Left Scared Little Boy with Brain Injury Alone in the Woods with No Food or Water

Wingstop in Indiana

Man Involved in Violent Gun Fight with Wingstop Employees After Being Told to Order Online Is Banned for Life -- But Only in Indiana

Cole Edward Franzen

Minnesota Man Tased by Cop During Arrest Responds by Grabbing Taser and Tasing Cop Back: Police

Real Time Analytics