Now that Fallout 4 Update 1.4 is in beta on PC, it would be a matter of few more weeks that the full update will arrive to Xbox One and PS4 consoles.
The list of changes and improvements comings with Fallout 4 new update isn't as big as the recently released patch 1.3 which included the much needed settler tracking feature. According to iDigital Times, it brings in host of new assets for settlements. This will provide gamers something new to try out playing the game plus the common bug fixes and optimization.
Game developer and publisher Bethesda has outlined the complete list of patch notes for the upcoming Fallout 4 1,4 Update:
New Features, Support for add-ons, Additional art customization added to Workshop
- Super Mutant clutter including meat totems, meat bags and meat cart
- Raider clutter including raider poles, cages and tents
- Abstract and portrait paintings
- Variety of new signs
- More metal and wood doors variants
Fixes
- General stability and performance improvements
- During "Getting a Clue" quest, Kellogg's desk will remain a working container
- During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
- Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
- Settlements under attack will now display an updated message with the results of the attack if player does not respond
- Fixed an issue with screen effects not clearing away properly after using a scope
- Fixed an issue with trying to sprint while in third person with a minigun equipped
- Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
- The Scrounger perk now includes additional common ammo types
- Fixed an issue where Calvin Whitaker would disappear in Vault 81
- Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
- Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
- Fixed an issue with key cards not spawning correctly in Vault 75
- Fixed an issue where enemies would stop spawning during "Airship Down"
- Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
- Fixed an issue with the autosave counter getting incorrectly reset
- Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
- Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
- Fixed issue where exiting workbenches would cause third person to stop working properly
- The Scribe can now be assigned consecutive settlements properly
- Fixed issue with duplicating scraps shipments
- Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
- Fixed issue with the quicksave and autosave message persisting through loading screens
- Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
- Fixed an issue with loading save with a placed object in water, not properly floating
More on Fallout 4 news, fans can also look forward to the game's DLC releases set this year, the first of which will arrive this March. According to Ars Technica, Bethesda had already announced descriptive details on one of the three confirmed DLCs coming for Fallout 4.
The story driven DLC dubbed as 'Far Harbor' will be released in May where players need to shell out $25 bucks. In this content is the addition of adventure in the great ocean and embark on a mission to find a missing girl including the hidden colony of synths.
The two other DLCs are companion related coming for Fallout 4 namely, 'Automatron' slated to launch in March for $10 price and 'Wasteland Workshop' that is releasing in April for $5.