Project CARS Stanceworks X DLC Coming Jan. 29; New Hefty-sized Update for PC, PS4 Available Now

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It has been officially announced that Project CARS new Stanceworks X DLC is coming this week. Also, Slightly Mad Studio's racing sim video game has just received a hefty-sized new update for PC and PS4 systems offering tons of free fixes and improvements to the over-all gameplay.

Stanceworks has confirmed via its official website that the said Stanceworks DLC will arrive on January 29 for Project CARS. It also provided a complete information on what the gamers can look forward to in this latest addition to the title.

In more news, a new update is now made available for PC and PS4 consoles. Operation Sports reports that Project CARS Update 8.0 has added some tracks to the game. For one, the Cadwell Park issue where cars run on a straight track unexpectedly encounters a pit wall causing players to get booted out of the game has been addressed.

In addition, Update 8.0 for Project CARS also brought in well-needed fixes on its car models especially on cockpit exposure and visual clipping issues for the McLaren F1 GTR. The problems on asymmetry on the Renault Megane RS265 are also patched.

According to Play Station Life Style, these new changes have been first released for European gamers and a bit later for North American players requiring a 6.594GB download on PS4. The same update will be released on Xbox One later. Below is the list of patch notes:

Vehicles

  • McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
  • Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
  • Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
  • Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
  • KTM X-Bow - Fixed clipping on the roof camera.

Tracks

  • Cadwell Park - Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
  • Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups

  • Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
  • Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers

  • Fixed long standing missing functionality in Thrustmaster PS4 implementation - the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

GUI

  • DLC cars and tracks will now remain selected between game sessions.
  • Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP

  • Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

Released last May 2015 for Xbox One, PS4, and PC, Project CARS is a well-received motorsport racing simulator video game developed by Slightly Mad Studios and published by Bandai Namco Games. Project Cars 2 has already been announced to be currently in development.

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