Rainbow Six Siege: Patch 2.3 live on Xbox One, PS4 April 5th; Ranked experience, balancing tweaks included

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Ubisoft's Tom Clancy's Rainbow Six Siege just recently received a new patch 2.3 that brings bug fixes on several issues, tweaks on operators, matchmaking, and many more.

In a report by International Business Times, the 617 megabytes patch has been live beginning March 30 for PCs and tentatively, for the PS4 and Xbox One on April 5.

It is also said that the main purpose of the patch is to "improve upon the Ranked experience as well as the general balancing of the game," said Ubisoft in a forum post.

Below are some of the patch notes for Tom Clancy's Rainbow Six Siege Patch 2.3:

General Tweaks and Improvements

Balancing: Operators

  • Frost's Super 90 Shotgun falloff damage now begins earlier
  • Buck's Skeleton Key's environmental destruction has been enhanced

Balancing: Weapons

  • SMG-11's recoil increased

Balance: Spawn Killing Countermeasures

  • Spawn Location Tweaks

Ranked Matchmaking Improvements

  • Ranked matches will now only start if there are 10 players in the lobby

Ranked reconnection mechanics have been improved

  • Multiple reconnection bugs have been fixed
  • Reconnection flow has been reworked to trigger more frequently and easier to access

Custom Match Improvements

  • Reconnection now available in Custom Matches
  • Subsequent match within a custom-made playlist is now chosen when the players are returned to the Lobby

Spectator Camera Improvements

  • The spectator camera now handles player deaths in a more coherent way
  • Intensified colour highlights on player cards in order to help with team identification

Gameplay Fixes

  • Incorrect amount of remaining health is displayed for the victorious Operator when a defeated player is viewing the KillCam replay - FIXED
  • Idle players on a team will receive an idle kick from the match if the other team quits during Preparation Phase - FIXED
  • Players are able to clip through unbreakable walls by running at a wall and lifting a gadget in front of them at the last second before hitting the wall - FIXED
  • Thermite can't place an Exothermic Charge on a damaged wall with a hole big enough to fit the charge - FIXED
  • Montagne can shoot before finishing the animation for unextending the shield - FIXED
  • Parts of Glaz's scope will disappear while entering ADS mode - FIXED
  • Sledge's Breaching Hammer has a low and delayed controller rumble when used - FIXED
  • Sometimes the drones' black and white filter is overridden by Mute's coloured jammer effect - FIXED
  • Players are rewarded with Renown and XP if the other team quits the session before playing at least 2 rounds - FIXED
  • Terrorist AI end up in a loop between evade and idle reaction for every damage tick received from poison gas - FIXED

Interestingly, one of the important tweaks is the game character Buck's shotgun which is now powerful enough to breach walls.

Tom Clancy's Rainbow Six Siege is a first-person tactical shooter developed by Ubisoft Motreal for PS4, Xbox One, and PC released in December last year.

Tags
Tom Clancy's Rainbow Six Siege, Xbox One, PS4, Pc gaming
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