Capcom' Street Fighter V is only fresh off its release date a few weeks ago. Given that the game is cordially on the hot spot of many, Capcom wishes to let the players know a little bit of what the developers did in the past to while the hit fighting game was still not in the public.
According to Game Rant, Capcom's fifth installment of the signature fighting game Street Fighter V may look as marvelously stunning for the moment, but it was not always as handsomely crafted as such. Capcom themselves divulged that they once tried out a different approach for the said game in terms of graphics.
As per Game Spot, Producer Koichi Sugiyama was quoted on his explanation over and interview, saying, "In fact, in the very early stages of development, we actually put together a build of SF5 that was rendered in photorealistic graphics. But when we did, we realized that it just wouldn't be Street Fighter without the bold, anime-esque look and feel to the game, so we decided to shelve the whole photorealism idea altogether."
The existing oil-painting type look that the game adapted immediately became the apparent choice of Capcom. Despite the idea of the title being a little more admired with a photorealistic theme, the essence of Street Fighter may definitely not be in the said style.
In other news delivered by Games Radar, Street Fighter V has recently received news of rage quitters. Capcom stated that the said problem will be resolved soon enough, in which fans are urged to jot down situations in which the occurrences take place for future reference.
Street Fighter V was launched back in February 16th. The roster as of the moment is still not complete, Capcom claims, and the rest of the characters will either be in time release or downloadable contents. Keep posted for more updates on Street Fighter V and other Capcom games.